Type: Offer Category: Computers Price: Contact advertiser

Global Wireless In Flight Entertainment Market

Advertiser: Snehal Lokhande Location: India Posted: Feb 11, 2019 6:41:55 AM Hits: 157

Ref: UK174260
Global Wireless In Flight Entertainment Market was valued US$1.0 Bn in 2017 and is expected to reach US$3.53 Bn by 2026, at a CAGR of 17.08 % during a forecast period. The wireless in-flight entertainment market is segmented into aircraft type, fitment type, hardware, technology, and region. In terms of aircraft type, wireless in-flight entertainment market is segmented into narrow-body, wide-body, and regional jet. Based on fitment type segment, wireless in-flight entertainment market is classified into retrofit, and line fit. Further hardware, wireless in-flight entertainment market is divided into antennas, WAPS, modems, and others. In terms of technology, wireless in-flight entertainment market is classified into ATG, Ku-band, l-band, and ka-band. Based on regions, the global wireless in-flight entertainment market is divided into five main regions are North America, Europe, Asia-pacific, Latin America and Middle East & Africa. The major driving factor of global wireless in-flight entertainment market is increasing prominence of wireless connectivity and the growing adoption of bring your own device trend among the general public as well as growing inclination toward the use of personal electronic device. The major restring factor for wireless in-flight entertainment market is high cost associated with networking technologies and connectivity hardware, and increase in data privacy and security issues are projected to limit the adoption of wireless communication and connectivity services. Based on the aircraft type, a narrow-body segment dominated the overall market during the forecast period due to the rising demand for narrow-body aircraft on short-haul flights. The increasing adoption of W-IFE systems in single-aisle, as well as twin-aisle aircraft, is an emerging trend in the industry. In terms of fitment type, retrofit market is expected to arise as the dominant segment over the forecast period. Due to airlines operators is now started to retrofit wireless in-flight systems for minimizing the overall weight, enhancing the passenger experience, and increasing the profit margins per flight. Modems are anticipated to emerge as the fastest growing segment over the forecast period owing to the emergence of next-generation airborne internet and airborne network systems. North America regional market accounted for the largest share of the global W-IFE market and is anticipated to retain its dominance over the forecast period. Due to consumers’ inclination towards spending more on air travel, especially for their continuous connectivity need, is resulted in higher expenditure in North America particularly the U.S. The key players in the global wireless in-flight entertainment market include Gogo, Inc., BAE Systems PLC, Panasonic Avionics Corporation, Rockwell Collins, Inc., SITAOnAir, Thales Group SA. , Zodiac Aerospace, Lufthansa Systems GmbH, Inflight Dublin, Ltd, and Bluebox Avionics Limited. Scope of Global Wireless In Flight Entertainment Market:Global Wireless In Flight Entertainment Market, by Aircraft Type: • Narrow-Body • Wide-Body • Regional Jet Global Wireless In Flight Entertainment Market, by Fitment Type: • Retrofit • Line Fit Global Wireless In Flight Entertainment Market, by Hardware:• Antennas • WAPs • Modems • OthersGlobal Wireless In Flight Entertainment Market, by Technology: • ATG • Ku-Band • L-Band • Ka-Band Global Wireless In Flight Entertainment Market, by Region: • North America • Europe • Middle East & Africa • Asia Pacific • Latin America Key player’s operating in Global Wireless In Flight Entertainment Market: • Gogo, Inc. • BAE Systems PLC • Panasonic Avionics Corporation • Rockwell Collins, Inc. • SITAOnAir, Thales Group SA. • Zodiac Aerospace • Lufthansa Systems GmbH • Inflight Dublin, Ltd • Bluebox Avionics Limited. About company information-Maximize Market Research provides B2B and B2C research on 20,000 high growth emerging opportunities & technologies as well as threats to the companies across the Healthcare, Pharmaceuticals, Electronics & Communications, Internet of Things, Food and Beverages, Aerospace and Defense and other manufacturing sectors.

More details: Global Wireless In Flight Entertainment Market


Contact Advertiser My Post Inform Friend Report Spam